using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("EllipsoidParticleWrapper")]
	public class EllipsoidParticleWrapper : EngineComponentWrapper
	{
		public float minSize => method_2<float>("minSize");

		public float maxSize => method_2<float>("maxSize");

		public float minEnergy => method_2<float>("minEnergy");

		public float maxEnergy => method_2<float>("maxEnergy");

		public float minEmission => method_2<float>("minEmission");

		public float maxEmission => method_2<float>("maxEmission");

		public EllipsoidParticleWrapper(IntPtr address, string className)
			: base(address, className)
		{
		}

		public EllipsoidParticleWrapper(IntPtr address)
			: this(address, "EllipsoidParticleWrapper")
		{
		}
	}
}
